New York State Association for Computers and Technologies in Education


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Workshop Descriptions and Schedule

Please Note:
Attendees must bring their own technology
Workshop fee is NOT included in the conference fee
Workshops will be held at the Rochester Radisson Hotel
Coffee and danish will be served on Sunday morning
Lunch is provided on Sunday for attendees who register for a combined total of 8 or more hours of pre-conference workshops on Saturday & Sunday.

Saturday, November 23, 2019

6 Hour Certification Workshop

8am - 3pm (includes lunch)

 

ISTE Certification Day #1

CERT01

Doreen Pietrantoni - Monroe One BOCES

Parker Ormerod - Monroe One BOCES

ISTE Certification provides education leaders with a way to identify a school or district’s educators who are leading the way with digital age teaching practices. Through the ISTE Certification process, educators will participate in a blended learning cohort based on the ISTE Standards and transformative pedagogy starting with 2 immersive days of learning at the NYSCATE conference. After completing the blended learning course, participants will have six months to apply their learning and compile artifacts and reflections into a competency-based portfolio to earn ISTE Certification. Content will be taught in the following four modules: Designing For Diversity; Personalized Learning & Alternative Assessments; Digital Learning Environments: Design Thinking & Computational Thinking; and The New Digital Citizenship.

 

4 Hour Hands-On Workshops

12pm - 4pm

 

Hands-on Hardware: Simple Arduino Projects for 5th grade and above

SATPM01

Ellen Harp - Brighton Central School District

Oscar Pedroso - Thimble

Change the Game for Disinterested Students (and Teachers!): Join the tech duo Ellen Harp and Oscar Pedroso as they demonstrate how to put an Arduino computer in the hand of every student. This engaging workshop does NOT require a degree in computer science, just the willingness to act like a bored student on the verge of transformation! Bring a laptop if possible.

 

On the Write Path: Digital Tools for Cross Content Writing 

SATPM03

Rosalyn Washington - Atlanta Public Schools

Change the game up to engage students and empower teachers. These interactive tools support all forms of writing across content areas. Transform the writing process from brainstorming, pre-writing, writing, editing, to publishing stages, and integrate the 4 C’s. These strategies score across any device, in large or small group, for the tech savvy or beginner. Game On! 

 

Creating a Personalized Learner Centered Environment with Hyperdocs

SATPM04

Kathleen Uerz - Wayne CSD

Suellen Terranova - Wayne CSD

Want to put students in the center of the learning? Come and explore the world of Hyperdocs. Hyperdocs target and differentiate instruction. deliver content and keep students engaged. Within these we will also learn about how to incorporate a variety of tools to facilitate targeted skills and knowledge while keeping students engaged in their own learning. There will be built in time to take away completed (or almost) targeted and purposeful activities to do with your students. 

 

Be a Game Changer with Formative Assessments

SATPM05

Nicole Mucica - East Irondequoit CSD

Angela Messenger - East Irondequoit CSD

Digital tools can be used to create formative assessments, analyze data quickly and efficiently, and create differentiated activities to meet the needs of all learners.  A model of how this can be done will be provided along with a wide range of examples of digital formative assessments. Participants will have time to create their own formative assessments and data tracking techniques tied their unique learning targets. Participants will: Understand how to use formative assessments to determine individual student and whole class needs.  Be able to use digital tools such as Socrative, GoFormative, Mastery Connect, Microsoft/Google Forms, EdPuzzle, Kahoot, Quizizz help gather data that can be used to adjust their teaching in the moment or for subsequent classes.  Be able to provide students with diverse learning activities that meet their individual needs using digital tools such as Padlet and Thinglink.  

 

Level Up Your Lessons 

SATPM06

Laurie Guyon - WSWHE BOCES

Do you find yourself stuck in the front of the room not sure if you students are learning? Come to this workshop to learn how to use Nearpod platform to create interactive lessons that will be engaging and will give you an incredible amount of insight into how your students are learning. This workshop will cover slide design, organizing lessons into the Hyperdoc format, and how to leverage the features that are built into Nearpod. Attendees will create at least one completed lesson that they can use right away that uses the component of design thinking, computational thinking, and inquiry.

 

Personalized Learning: Empowering Student Voice and Choice

SATPM07

Alana Winnick - LHRIC BOCES

Meredith Dutra - Carmel Central School District

It is our job as educators to ensure that the most effective learning is accessible to all students, and that may be different from one student to the next. This session has been designed to empower teachers with new and creative strategies for assessing prior knowledge, engaging the classroom, and encouraging students’ voice and choice. 

 

Computational Thinking with Finch Robot

SATPM08

Cate Reynolds - Oneida-Herkimer-Madison Boces and Westmoreland CSD

Kelsey Derringer - BirdBrain Technologies

In this hands-on workshop, learn how teachers and librarians teach and assess computational thinking skills by programming Finch Robots to navigate a maze! Participants will program the LEDs, motors, and sensors of the Finch Robot using block-based coding. Hear how students use the Finch Robot to make art, tell stories, develop math concepts, as well as explore many other classroom projects and lessons. The workshop will include examples of computational thinking and scaffolded learning across K-12 curriculum and launching points for designing your own curriculum. All skill levels are welcome, including absolute beginners. Participants are encouraged to bring a smartphone or iPad.

 

Level UP with Flipperentiation

SATPM09

Maria D.S. Andrade Johnson - Santa Margarita Catholic High School

Michael Pascual - St. Jeanne de Lestonnac Catholic School

Have you tried flipping and not getting the desired results? Wondering if gamification is just all hype? We use flipping and gamifying as complementary strategies to increase student engagement, ownership, and voice. Work in content and grade level groups to design gamified units to take home and ignite learning to level UP best practices. Step-by-step, hands on exercises with post-conference PLN support.

 

Sunday, November 24, 2019 

6-hour Hands-On Workshops & Certifications

8am - 3pm (includes lunch)

 

ISTE Certification Day #2 (8am - 4pm)

Doreen Pietrantoni - Monroe One BOCES

Parker Ormerod - Monroe One BOCES

ISTE Certification provides education leaders with a way to identify a school or district’s educators who are leading the way with digital age teaching practices.Through the ISTE Certification process, educators will participate in a blended learning cohort based on the ISTE Standards and transformative pedagogy starting with 2 immersive days of learning at the NYSCATE conference . After completing the blended learning course, participants will have six months to apply their learning and compile artifacts and reflections into a competency-based portfolio to earn ISTE Certification. Content will be taught in the following four modules: Designing For Diversity; Personalized Learning & Alternative Assessments; Digital Learning Environments: Design Thinking & Computational Thinking; and The New Digital Citizenship.

Taking Learning to the Next Level with Breakout EDU

SUN6H01

Nicole Mucica - East Irondequoit CSD

Angela Messenger - East Irondequoit CSD

Teachers can create their own Breakout Edu games focused on the learning targets for their classes. Physical games can include QR codes that lead to quizzes, jigsaws, Padlet, Thinglink, and video clues using green screen apps to add authentic real-life situations. The instructors will show some games they have made and provide time for participants to create their own Breakout Game. The instructors have created Breakout games for their classes and have games published on the Breakout Edu website. Participants will:   Know what a breakout game is and how it can be used in the classroom  Understand the components needed to create a breakout game  Be able to create their own puzzles including digital elements for breakout games.

 

Nearpod Super Hero: Go from Peter Parker to Spider-man

SUN6H02

Kimberly Lewis - West Valley Central School

Get ready to level up your lessons & fight the crisis of student disengagement with Nearpod. Like Peter Parker got bit-by-the radioactive spider, you’ll get bit by the “Nearpod bug” & learn to harness its power to transform your teaching. After you survey the huge Nearpod library, we will take your skills to the next level as you learn to create your own interactive multi-modal lessons as a Nearpod Super Hero. 

 

 4-hour Hands-On Workshops

 8am - 12pm

 

Using Minecraft Education Edition to Lead Sustainable Change Initiatives

SUNAM01

Mary Elizabeth Pearson - NCCE

Meenoo Rami - NCCE

The correlation between teacher collaboration and shifts in practice that lead to sustainable change initiatives has been demonstrated over and over again throughout the country through Minecraft: Education Edition and the principles of game-based learning. Utilizing this powerful tool can lead to an explosion in collaboration among staff members as well as fostering student voice and controlled release for maximum student ownership of learning. 

 

Redesign Your School: Turning Augmented Reality into Actual Reality

SUNAM02

Susan Sclafani - Patchogue-Medford Schools

What if students could use augmented reality to create real change? Rather than have students be passive observers when using augmented reality, the app 3DBear, allows students to be creators. Students 3D printed & created tangible models of their designs. Some even saw their ideas purchased by the district! Participants will gain a way to use augmented reality in an authentic and creative way and will see how many of the new Next Generation Standards for both English and Science are targeted with this unit. Participants will be able to immerse themselves in the lesson and see how easy it is to create their dream learning environment as well as discover other features that the app has to offer. Discover how this school community benefited from this cross-curricular project that meets ELA and NGSS standards. And learn how you can do it too! 

 

Keep It Simple: How to Design Presentations 

SUNAM03

Justine Lombardi - NERIC BOCES

Melissa Boucher- NERIC BOCES

Level up your presentation game! Learn how to hone your Content, Delivery, and Visual design. The focus of this workshop will be the visual design of the slide deck. After a learning session participants will work in groups to develop a three-minute presentation related to this year's theme ""Game Changer"" to deliver to the workshop attendees. 

 

EdTech App Alphabet 2.0

SUNAM04

Laurie Guyon - WSWHE BOCES

Michael Drezek - Lake Shore CSD

Get ready to level up your tech integration! This session is back by demand with twice the impact as TWO apps will be shared for each letter of the alphabet. This gamified experience will allow you to "play" along and add to this year's A-Z app collection. Beyond just an app share out, we'll share how we have used each app has made an impact in our classrooms as we’ll support you as you build up your tech toolbox. Get ready to consume, create, collaborate and play in this jam-packed, fun-filled session! 

 

Introduction to 3D Design in the Classroom

SUNAM05

Alana Winnick - LHRIC BOCES

Ignite imagination in your classroom- 3D design is truly the wave of the future! 3D printers are being used in highly diverse fields ranging from culinary to the medical profession, and now-are becoming increasingly popular within classrooms throughout our region! This session will review the basics of 3D design in the classroom using TinkerCAD, an introductory web-based CAD program.

 

BrainPOP Gets Everyone Coding!

SUNAM06

BrainPOP Educator

BrainPOP gets everyone coding! Developed with Scratch and Vidcode, Creative Coding pairs block- and text-based projects with BrainPOP's cross-curricular content.  After a brief introduction to coding in the classroom and a short demo, attendees will dive right into BrainPOP's Creative Coding experience. They'll code memes, games, newscasts, comics, and more while learning about the breadth of benefits coding and its associated skills offer. Scaffolded and delivered at the topic level, we'll discuss how these projects make it easy to introduce coding - no matter what educators are covering in class and regardless of prior experience.  #BYOD

 

OneNote Class Notebook Boot Camp

SUNAM07

Jeremy Tucker - Bowling Green City Schools

Whether you are considering adopting OneNote's Class Notebook, have recently started using it, or are an experienced user looking for a refresher, Class Notebook Boot Camp will hone your skill set and send you home feeling OneNote proficient. Participants receive a Boot Camp handbook for future reference and/or sharing with colleagues back home.